Follow our Getting started with Embodied Code on the Quest 2 headset tutorial to install the app on our headset and run the first tutorial.
Demonstrates creating a gesture in space, and using that as a signal to drive the motion of a game object.
To load the scene: load ex_gesture
Game objects move upwards (low gravity) until they encounter a height threshold, and when they fall with high gravity.
To load the scene: load ex_gravity
Define lower gravity within a box. When objects hit the bounds of the box, normal gravity is restored.
To load the scene: load ex_gravbox
Create a pile of game objects. Set a timer which periodically launches one of those objects with a random upwards velocity. (“pop!”)
To load the scene: load ex_popcorn
Use sliders to create a wall of cubes (n cubes, in m columns). Random forces (“wind”) or user ineraction cause the objects to topple.
To load the scene: load ex_tower
Inside of a 3d modeled corridor, gestures define two possible paths for a drone. Send the drone to navigate the hallway.
To load the scene: load ex_drone